
GUNFIELD
Combining a shmup with Vampire Survivors-style weapons, and why not throw in some good pixel art while we're at it? The game has good movement and isn't particularly difficult. I'd consider it a good choice for anyone…NOOBSNOPLAY / FOR DEVELOPERS
I’m Bruno, the person behind Noobsnoplay, an independent game discovery and review project from Brazil. I like getting to know the people making games and what makes each one interesting.
Want to show me your game or just chat before sharing a key? I’m easy to reach.
Receiving a copy never guarantees coverage or a positive recommendation. Provided access is always disclosed.
WORK, NOT PROMISES
A few real published pieces so you can get a feel for how we write. We’re open to discovering all kinds of games.

Combining a shmup with Vampire Survivors-style weapons, and why not throw in some good pixel art while we're at it? The game has good movement and isn't particularly difficult. I'd consider it a good choice for anyone…
Little Ghost starts with a simple premise full of personality. The game takes an ordinary home office, places a little ghost inside it, and transforms everyday objects into a vast universe to explore. Created by Sync…
The best thing about Epistory - Typing Chronicles is, without a doubt, its unique identity: all combat takes place through typing. And what’s most impressive is that, at no point, does it feel like one of those old,…GET IN TOUCH
We welcome game pitches, demos and review copies. You can always talk with me before sending anything.
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Editorial independence, always. A key never buys a recommendation. · bruno@dethyan.com.br · Brazil, UTC−3
TRANSPARENCY / GROWTH
Noobsnoplay is still a small independent project. I’d rather share dated, verifiable numbers than imply a bigger reach than we have.
More than the numbers, I care about meeting developers and building lasting connections as the project grows.
Our opinions start with our own time playing, with room for enthusiasm and criticism.
Provided copies and commercial relationships are disclosed in the relevant coverage.
Receiving a copy does not guarantee coverage, a score or a positive recommendation.
Fixable bugs may be discussed privately before publication. The editorial opinion remains independent.
A Preview describes the demo or build we played. It is not a final review of the full game.
Founder & curator
The person behind Dethyan, the visual persona. Noobsnoplay is the editorial project.
Editorial team
An individual perspective among the team’s discoveries and reviews.
FULL ARCHIVE
Search full reviews, Steam Quick Reviews or Previews.
111 publications
Quick Reviews open on the Steam curator. Full reviews and Previews open their own pages here.

I went into KICKSLAUGHT expecting a small and simple football game, and it ended up being much more addictive than I expected. It takes football and strips it down into something completely different: a side-scrolling…
33 Days till Extraction does something I wasn't entirely sure an isometric shooter could pull off: it actually makes shooting feel good. The perspective may be top-down, but the way the reticle reacts to distance,…
SANABI was one of those games I started expecting a solid action experience and ended up emotionally wrecked. The gameplay feels fantastic once you get into the flow. Swinging through the world with the mechanical arm…
An excellent RPG with a very fun and surprisingly deep combat system, charismatic characters, and puzzles that start off easy but will really test you later in the game. The game’s premise is that you are an MMORPG…
Hazard Pay reimagines the classic Sokoban formula with impressive creativity, introducing clever new mechanics that fit perfectly within the game's theme. The puzzles are brilliantly designed and offer a high level of…
Monster Alchemy: A Nostalgic and Addictive Early Access Gem For a game still in Early Access, Monster Alchemy is already in an incredible state. Visually, the game is absolutely beautiful, establishing a charming…
A Handcrafted Cosmic Nightmare You Simply Cannot Miss If your library is craving a deep, atmospheric dive into the unknown, this title flawlessly captures the analog retro-futurism of classic 80s space cinema and…
I honestly didn't expect Rabbit & Steel to pull me in the way it did, but it has completely taken over my gaming nights. It’s been a long time since a game made me feel this genuinely connected to my friends. The co-op…
I've played many indie platformers, so it takes a lot to hook me these days, but Elementalist actually pulled it off. It looks like your standard retro pixel-art game at first, but the core mechanic is what sells it:…
Secrets of Temple Isle feels like the kind of game I would have been completely obsessed with during the Nintendo 64 era. The visuals have that chunky, colorful 3D style, but the game itself feels playful rather than…
This isn't just a game to me; it's an absolute obsession. I walked in thinking it was just a cute platformer with bugs, but I stayed because it’s a brutal masterpiece. The world of Hallownest just sucks you in…
VOIDRAVE é um shoot 'em up (bullet hell) arcade em pixel art 2D. O jogo conta com 100 ondas de inimigos, 20 chefes, elementos roguelite e 4 naves. Modos incluem co-op local, boss rush e daily runs.
A fast-paced twin-stick roguelite set in a flooding neon tower. Grapple, dash and use bullet-time across procedural floors, upgrading your arsenal before challenging multi-phase bosses.
A WWII-era Egypt action RPG mixing top-down combat, loot, exploration and undead hordes. It's still very early in development and clearly needs more polish, but the core concept shows potential.
This is a combination of ideas I never knew I wanted, but I'm glad I discovered it. A Roguelike that combines Space Invaders with Mega Man Battle Network and surprised me in the best ways possible. To summarize the…
A good roguelike, clearly inspired by games like Slay the Spire, but with its own combat gimmick that gives you a good variety of combos. However, it lacks a bit of impact and a progression reward. The combat uses a 5x4…
Looking for a platformer with a lot of variety? Fallen Leaf is a great choice. It’s a mix of Mega Man when it comes to movement and Kirby in terms of how the levels are structured. There are plenty of secrets and…
This is the kind of game you get when a dev asks themselves, “How much can I get out of a single idea?” and then decides to make a roguelike using a yo-yo. The sheer number of ideas, attacks, and movement options that…
A good roguelike with fun combat and item management, but some systems become obsolete near the end. It has depth, though some limitations hold it back.
This is the kind of game more people should play, especially fans of platformers in general. To me, it’s the kind of game that needs a famous YouTuber, speedrunner, or someone similar to bring it the audience it…A few other games that help explain what we enjoy playing.

Dungeon Bomber fooled me a little at first. I thought I had found a nice casual game about placing bombs, making big explosions and passing some time. Then I started clearing stages and the game just kept adding more…
Gunclone Arena has one idea that immediately gives it personality: you're not just surviving an arena, you're performing in a ridiculous futuristic TV show. And for me, the announcers are easily the best part of it. The…
33 Days till Extraction does something I wasn't entirely sure an isometric shooter could pull off: it actually makes shooting feel good. The perspective may be top-down, but the way the reticle reacts to distance,…Want to talk about your game before sharing anything?
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