Skip to content
← All reviews

GRID/

GRID/

GAME DETAILS

Developer
NoeNoe Games
Publisher
NoeNoe Games
Release
14 Sep, 2026
Genre
Action
Platform
Steam · PC
IN THIS REVIEW0%
GRID/ took a little while to click with me. At first, the visual style felt strange, but once I understood the whole “debugging a broken system” idea, it started to fit. The soundtrack is good too, even if it gets repetitive after a few retries. The game also got hard faster than I expected. By the second proper boss I was already having trouble, and for a while I thought part of the problem was the controls. I was using the analog stick and movement felt rough. Then I saw the dev’s tip about using the D-pad. That helped a lot. The movement instantly made more sense, and I realized the real problem was that grid movement just isn’t natural to me. The three weapons also change the fights more than I expected. The Sword feels the most straightforward and responsive. I thought the Gunner would make things easier because of the range, but the reload adds a lot of pressure and makes positioning more important. The Hammer is slower and heavier, but its defensive tools give it a completely different rhythm. I like that none of them feels like a simple upgrade over the others. One thing did confuse me during the third boss. It looks like it occupies several horizontal tiles, but with the Gunner I could only consistently hit the center. I wasted quite a bit of ammo before understanding what was happening. In a game built so heavily around positioning, I think the hit area could be communicated more clearly. Once the movement clicked, though, GRID/ became much more enjoyable. I started seeing my mistakes instead of blaming the controls: bad tile, bad timing, greedy attack, terrible reload. That kind of difficulty works for me because most deaths still feel understandable. GRID/ is tough, focused and very satisfying once you get into its rhythm. It didn’t win me over immediately, but by the time I understood how it wanted to be played, I was having a really good time.
— Dethyan / Noobsnoplay

REVIEW AT A GLANCE

The review in a few points.

VerdictRecommended

GRID/ takes time to click, but becomes a tough, focused and satisfying game once its grid-based rhythm makes sense.

Strengths
  • The three weapons create distinct fighting styles without one feeling like a simple upgrade.
  • Most deaths feel understandable, making the difficulty satisfying once movement clicks.
  • The soundtrack is good.
Things to consider
  • The visual style may take time to appreciate, and the soundtrack can become repetitive.
  • The difficulty ramps up sooner than expected, and grid movement may feel unnatural.
  • The third boss’s hit area could be communicated more clearly.

SHARE THE DISCOVERY

Share this review

Know someone who might enjoy this game? Send the review their way.

IP Geolocation by DB-IP