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Dethyan writes his chronicles by lantern light, with Rook and Veyra in his magical archive
BEHIND THE MASK

I grew up surrounded by games.
I’m still chasing that same feeling of discovery.

I’m Bruno. Dethyan is the mask. Noobsnoplay is the way I found to share what I discover.

This project grew from a very simple impulse: finding something special and being able to turn to someone and say, “you need to know this game.”

BRUNO · DETHYAN · NOOBSNOPLAY
BRAZILAction RPG · Roguelike · Metroidvania · IndieSteam reviews in English
01
BRUNO

Before the mask, there was a kid growing up inside a video game rental store.

Bruno beside his mother, whose video game rental store shaped his childhood.
My mother and me. Long before Dethyan existed, this story had already begun.

Dethyan came much later. Before the mask, there was just a kid growing up inside a video game rental store.

My mother, who is with me in this picture, owned a rental store during an era that defined a huge part of my life. I literally grew up surrounded by video games, living through generations that went from the Super Nintendo and Nintendo 64 to the first PlayStation and, finally, the PlayStation 2, when the store eventually closed.

For many people, renting a game was a weekend activity. For me, that place was part of childhood. New games appeared all the time, people walked in looking for something to play, box art sparked curiosity, and every cartridge or disc could hide a completely different world. Long before I thought about achievements, reviews, collections or curation, I had already learned one of the things I love most about games: the feeling of discovering something new and wanting to share that discovery with someone.

And so much of that came from her.

My mother probably never imagined back then that the rental store would still be with me decades later. She is at the beginning of my love for games and, in a way, at the beginning of everything that exists here today. My huge collection, the hunt for 100%, retro games, reviews, Noobsnoplay curation and even Dethyan himself are different chapters of a story that started long before there was a mask.

Behind Dethyan there is Bruno. And before Bruno the collector, player and curator, there was the son of a video game rental store owner. Maybe that is why, even today, discovering a game almost nobody knows still carries a little of that same magic.

02
NOOBSNOPLAY

Turning discovery into something shared.

For a long time, playing was an essentially personal experience for me: finding a game, exploring its world, finishing a story, chasing achievements or simply discovering something unexpected inside a huge library.

Noobsnoplay began when I realized I wanted to do something with those discoveries instead of keeping them to myself. It is the part of the project dedicated to finding games, playing them, forming an opinion and sharing what genuinely deserves to be discovered.

There is no claim here that every game must become a definitive technical analysis, and no obligation to like something because a key was received. The idea is much simpler: play with curiosity and talk about the experience independently.

I naturally gravitate toward indies, Action RPGs, roguelikes, metroidvanias and games trying to do something different, but Noobsnoplay does not exist to stay trapped inside a genre list. Some of the most interesting games are exactly the ones that show up where I was not looking.

Reviews, Quick Reviews, videos, games sent by developers, titles found by chance on Steam, forgotten classics or small projects still trying to find their audience can all end up sharing the same space.

It is not just a channel, a curator page or a collection of reviews. It is where my discoveries become recommendations, stories and new journeys for people who also like looking for games beyond the obvious.

A NOTE FOR DEVELOPERS & PUBLISHERS

I know there is far more behind a Steam page.

If you develop or publish games, there is something I would like you to know before any key is involved: I do not see your game as one more item in a content queue. Behind a Steam page there is work the audience rarely sees: hard decisions, discarded versions, rough nights, small victories and an enormous amount of care. When I choose to discover a project, I want to enter it as a player: curious, attentive and without a conclusion already written.

A key gives me access; it does not buy my opinion. But being invited to experience something people worked so hard to put into the world deserves respect. That means respecting embargoes, context and the trust behind that access, even when my conclusion is not the one a studio hoped for.

If a review, a video or a recommendation helps the right person discover a game that might otherwise pass unnoticed, then Noobsnoplay has done exactly what I want it to do.

ACCESS IS TRUST.Opinion remains independent.
03
DETHYAN

The mask gives the story a shape.

Dethyan, Veyra, Rook, the Grimoire and the fantasy around them give the project its visual identity. Behind them are still curiosity, discovery and the desire to share games worth a journey.

THE CHRONICLER

Dethyan

My hooded character with a plague doctor mask. Through him, I explore new worlds and turn playthroughs into chronicles.

THE ELEMENTAL FOX

Veyra

The elemental fox walking alongside Dethyan, from the first pixels to new discoveries.

THE MYSTICAL RAVEN

Rook

The mystical raven accompanying Dethyan through the project’s chronicles, artwork and worlds.

THE CHRONICLER’S CODE

From the first play session to the final word.

These are the principles I try to carry into every world I discover, including when a game arrives by invitation from the people who made it.

THE DISCOVERY

I step into the world.

I follow my curiosity, learn the rules and take on the challenges. Before I write, I want to discover what makes that world special and what makes me want to return.

THE CHRONICLE

I keep what stays with me.

My reviews carry the discoveries, the stumbles and the moments that made the journey worthwhile. I explain what works, where the game loses strength and who might feel at home in it.

THE WORD

My voice stays my own.

A key opens the game’s doors. The opinion remains my own. Review copies do not guarantee a positive recommendation; I choose coverage by editorial fit and available time, respecting agreed embargoes.

WHAT THIS STORY BECAME

Reviews, curation and video. Each format with a different purpose.

BEHIND THE RECORDS

Passion does not have to give up transparency.

The emotional side of the project lives alongside clear records about progress, collection and data sources. When a number or status means something specific, I would rather explain it.

What 100% means

All available achievements in that record have been unlocked. Finished is a separate status requiring ending evidence or manual confirmation.

Journey and collection

The Journey includes started games with achievements and manual exceptions for games without them. The Collection also includes games not yet started; DLCs and franchises are still being catalogued.

Sources and updates

Records identify their source and check date. My playtime is different from community completion-time estimates. When data is unavailable, it is marked accordingly.

FOR DEVELOPERS & PUBLISHERS

If your game has something worth discovering, I want to meet it.

The Curator & Media page has coverage formats, review examples and the submission policy. For review copies, I prefer Steam Curator Connect; press kits, context and embargoes can come by email.

See the submission policy
PRESS KITS, EMBARGOES & CONTACTbruno@dethyan.com.brBrazil · BRT (UTC−3)
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