
GUNFIELD
Combining a shmup with Vampire Survivors-style weapons, and why not throw in some good pixel art while we're at it? The game has good movement and isn't particularly difficult. I'd consider it a good choice for anyone…NOOBSNOPLAY / FOR DEVELOPERS
I’m Bruno, the person behind Noobsnoplay, an independent game discovery and review project from Brazil. I like getting to know the people making games and what makes each one interesting.
Want to show me your game or just chat before sharing a key? I’m easy to reach.
Receiving a copy never guarantees coverage or a positive recommendation. Provided access is always disclosed.
WORK, NOT PROMISES
A few real published pieces so you can get a feel for how we write. We’re open to discovering all kinds of games.

Combining a shmup with Vampire Survivors-style weapons, and why not throw in some good pixel art while we're at it? The game has good movement and isn't particularly difficult. I'd consider it a good choice for anyone…
Little Ghost starts with a simple premise full of personality. The game takes an ordinary home office, places a little ghost inside it, and transforms everyday objects into a vast universe to explore. Created by Sync…
The best thing about Epistory - Typing Chronicles is, without a doubt, its unique identity: all combat takes place through typing. And what’s most impressive is that, at no point, does it feel like one of those old,…GET IN TOUCH
We welcome game pitches, demos and review copies. You can always talk with me before sending anything.
On Discord we can chat about your game, Noobsnoplay or just videogames. If easier, I can also share WhatsApp or Telegram.
Editorial independence, always. A key never buys a recommendation. · bruno@dethyan.com.br · Brazil, UTC−3
TRANSPARENCY / GROWTH
Noobsnoplay is still a small independent project. I’d rather share dated, verifiable numbers than imply a bigger reach than we have.
More than the numbers, I care about meeting developers and building lasting connections as the project grows.
Our opinions start with our own time playing, with room for enthusiasm and criticism.
Provided copies and commercial relationships are disclosed in the relevant coverage.
Receiving a copy does not guarantee coverage, a score or a positive recommendation.
Fixable bugs may be discussed privately before publication. The editorial opinion remains independent.
A Preview describes the demo or build we played. It is not a final review of the full game.
Founder & curator
The person behind Dethyan, the visual persona. Noobsnoplay is the editorial project.
Editorial team
An individual perspective among the team’s discoveries and reviews.
FULL ARCHIVE
Search full reviews, Steam Quick Reviews or Previews.
36 publications
Quick Reviews open on the Steam curator. Full reviews and Previews open their own pages here.

Monster Alchemy: A Nostalgic and Addictive Early Access Gem For a game still in Early Access, Monster Alchemy is already in an incredible state. Visually, the game is absolutely beautiful, establishing a charming…
A Handcrafted Cosmic Nightmare You Simply Cannot Miss If your library is craving a deep, atmospheric dive into the unknown, this title flawlessly captures the analog retro-futurism of classic 80s space cinema and…
I honestly didn't expect Rabbit & Steel to pull me in the way it did, but it has completely taken over my gaming nights. It’s been a long time since a game made me feel this genuinely connected to my friends. The co-op…
I've played many indie platformers, so it takes a lot to hook me these days, but Elementalist actually pulled it off. It looks like your standard retro pixel-art game at first, but the core mechanic is what sells it:…
Secrets of Temple Isle feels like the kind of game I would have been completely obsessed with during the Nintendo 64 era. The visuals have that chunky, colorful 3D style, but the game itself feels playful rather than…
This isn't just a game to me; it's an absolute obsession. I walked in thinking it was just a cute platformer with bugs, but I stayed because it’s a brutal masterpiece. The world of Hallownest just sucks you in…
Death’s Gambit: Afterlife gets its appeal from the way its two halves reinforce each other. The Soulslike combat makes every encounter a test of timing and commitment, while the Metroidvania structure gives that danger…
KUNAI is a nimble little Metroidvania with a clear feel for momentum. Its best moments come when movement, platforming and combat stop being separate tasks and start feeding into one another. A dash or parry is not just…
Teenage Mutant Ninja Turtles: Splintered Fate makes its strongest case through the way its characters and powers change the feel of a run. The Turtles are not just four skins over the same moveset: each has a distinct…
Some games ask for your attention. Glass Masquerade gives you somewhere gentle to rest it. I found assembling its stained-glass clocks gorgeous, stress-free, and incredibly soothing. The pleasure is in taking a…
ENDER LILIES has a melancholy that feels earned rather than pasted over its dark fantasy setting. Its art direction gives the ruined kingdom a strong, coherent identity, and the story kept me engaged as I explored it.…
The Saint Seiya resemblance is impossible to miss, and for someone who grew up in the ’90s, there’s a special pleasure in getting to live inside that kind of armored-hero fantasy. 9 Years of Shadows understands the…
Dead by Daylight is an abusive relationship in multiplayer form: every time I decide I’m done, something pulls me back in. Save yourselves, honestly. Unless you have friends. Then come back, because this is still the…
Little Nightmares III is a brief, intense piece of visual horror, and its strongest quality is how completely it trusts its images. It does not need much dialogue to make its world feel wrong. The unease is carried by…
I went into Hades II assuming the first game had already set a ceiling Supergiant couldn’t reach. I was wrong. This feels instantly familiar, but Melinoë is no Zagreus reskin: her witchcraft changes the rhythm of a…
If Streets of Rage 4 has you chasing cleaner runs and higher scores, but you’ve ever wished the next punch could be followed by a fireball, Absolum feels like the answer to a very specific, very good question. It…A few other games that help explain what we enjoy playing.

Dungeon Bomber fooled me a little at first. I thought I had found a nice casual game about placing bombs, making big explosions and passing some time. Then I started clearing stages and the game just kept adding more…
Gunclone Arena has one idea that immediately gives it personality: you're not just surviving an arena, you're performing in a ridiculous futuristic TV show. And for me, the announcers are easily the best part of it. The…
33 Days till Extraction does something I wasn't entirely sure an isometric shooter could pull off: it actually makes shooting feel good. The perspective may be top-down, but the way the reticle reacts to distance,…Want to talk about your game before sharing anything?
Go to contact ↑